Former detective Max Payne waiting for drinks in bars he’s just shot up.
This isn’t my first exploration of self-imposed powerlessness in games, but in this series the main character is stranded in a much more grim purgatory. In each scene, the dust has just begun to settle from a very recent firefight, and the path has been cleared for Max Payne to advance to the next scene, but he simply can’t (or won’t). Instead he stands at the bar, gun still in-hand, waiting to be served something to help him numb his pain. He is confronted on every side by physical evidence of his trauma, the broken bodies of the people he has just killed. The relief Max longs for will never arrive as long as he stands in the same place, yet he just can’t seem to move on.
Source: Max Payne 3