Viewer-generated screenshots from an interactive art exhibition at “D-Pad: directions in play/ art design” on Feb. 3rd 2012 in Toronto. This was an interactive version of a previous work, Cities in Flux.
Cities in Flux is a playable abstraction of the virtual city of San Andreas. By moving the game’s camera around freely in the distorted 3D space, the player can experience the environment in new ways, watching the geometry of buildings and streets distort and break apart into new patterns. This city is the setting for the game Grand Theft Auto: San Andreas, a video game in which the player is encouraged to commit acts of crime and violence. The original purpose of the environment, providing a backdrop for this narrative and gameplay, has become the focus of the game.